﻿using UnityEngine;
using System.Collections;

public class DatabaseDirectory {
    public static string LevelImageAgent = "Images/LevelScene/ImageLevelAgent/";
    public static string LevelLock = "Images/LevelScene/Other/Lock";
    public static string LevelWaves = "Database/";
    public static string Explosion = "Images/GameScene/Explosion";
    public static string BombBlack = "Images/GameScene/Bomb/BombBlack";
    public static string BombBlue = "Images/GameScene/Bomb/BombBlue";
    public static string BombGreen = "Images/GameScene/Bomb/BombGreen";
    public static string BombRed = "Images/GameScene/Bomb/BombRed";
    public static string BombYellow = "Images/GameScene/Bomb/BombYellow";
    public static string BombPink = "Images/GameScene/Bomb/BombPink";
    public static string Wall = "Prefabs/Wall";
    public static string PrefabBomb = "Prefabs/Bomb/Bomb";
}
